The Super Mario Bros. PC port 3 from id Software is now in a museum


id Software exists in large part because its founders wanted to make an official PC port of Super Mario Bros. 3. Nintendo rejected the demo, id ended up using the technology to create Commander Keen, and the rest is history. John Romero himself posted a few images of the SMB3 prototype several years ago, and now the demo itself is kept at the Strong National Museum of Play.

The demo recently appeared on a floppy disk in a donation of material from an anonymous game developer, curator of digital games Andrew Borman says Ars Technica. The individual in question “did not work in this field, on the contrary receiving [it] during their work. It wasn’t something I expected to see in this donation, but it was extremely exciting, having seen the video Romero shared in 2015. ”

The demo has been preserved both physically and digitally – Borman verified its content by playing it in DOSBox – and will be available to researchers on demand. There are currently no plans for the game to be shown to the public, although Borman says that may change in the future.

You can still see Romero’s original footage from the demo below.

Just try to imagine the world id created their Mario PC game in. What if Doom had been a Metroid game?

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