Roblox malware is at the root of 9.6% of all gaming-related cyber threats based on the number of malicious or unwanted files associated with it, according to a report by cyber threat security firm Kaspersky’s SecureList which examined the platform. form of sandbox game and several other sources. The platform only tracks Minecraft and FIFA, responsible for 25.2% and 11.7% of these threats respectively.
Kaspersky is a leading cybersecurity company that uses AI-based technology to protect against hackers and viruses. The company has developed the gambling-related cyber threats report to alert gamers to the latest cyber threats and offer information about the most prevalent and dangerous malware they might encounter.
The study analyzed threats and statistics involving attacks from cryptocurrency miners, threats posing as game cheaters and data thieves. Kaspersky then compiled a list of the 28 most popular game series that were available or about to be available on Steam and Origin, as well as platform-independent tiles, to determine which posed the most threats. important. Besides Roblox, the list includes Minecraft, Grand Theft Auto, Need for Speed, Call of Duty, FIFA, CS:GO, and PlayerUnknown’s BattleGrounds (PUBG).
The security firm found that the top five PC games used as bait for cybersecurity threats between July 1, 2021 and June 30, 2022 were Minecraft, Roblox, Need for Speed, Grand Theft Auto and Call of Duty. The main mobile games used during the same period were Minecraft, Roblox, Grand Theft Auto, PUBG and FIFA.
The organization examined 91,984 files during this period that included malware and potentially unwanted applications that were distributed using the listed popular game titles as a decoy, impacting 384,224 users. It ranked Roblox as the third most common threat vector by number of associated malicious or unwanted files (8,903) and second by number of users affected (38,838), behind only Minecraft (131,005).
Kaspersky’s analysis notes that multiplayer gaming platforms can pose an even greater threat than other games, specifically citing Minecraft and Roblox as examples.
“Worryingly, the primary target audience for these games is children and teens, who have significantly less cybersecurity knowledge due to a lack of experience,” the report said. “For this reason, we assume that they could become easy prey for cybercriminals, which means that we need to pay particular attention to cybersecurity hygiene training for children.”
The company also notes that malware and unwanted software distributed as cheats posed significant threats, especially to gamers with a specialized interest in a series of popular games.
“Most often, gamers get malware, stealing sensitive data, on their devices when they try to download a popular game from a third-tier website instead of buying it from the official site” , continues the report.
These are often “cracked” software versions of popular games, which are games that people attempt to illegally download and play for free instead of paying retail price. However, people often mistakenly download malicious versions of games simply by clicking on deceptive links to websites posing as legitimate content.
Kaspersky offers several suggestions for gamers to help them protect themselves against malware, hacking attacks, and phishing. These include enabling two-factor authentication on all accounts, using strong and unique passwords, and double-checking download URLs to ensure they are genuine. Kaspersky also recommends avoiding pirated software and other illegal content, such as cheats.
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