If not, then literally everyone who owns the game has to play at the same time
The PC market for fighting game players continues to be one of the fastest growing scenes right now between new releases and the reuse of older arcade games to run online, and Arc System Works seems to have established a fairly large following on the platform.
In just three days after launch, Guilty Gear Strive reached over 300,000 shipped / sold copies, and this impressive start is at least in part thanks to the game’s surprising performance on Steam.
While we can’t really know how many copies have been sold on PC in particular, figures from Steam Charts suggest that Guilty Gear Strive is possibly the second biggest fighting game to ever launch on the platform.
In its short life so far, Strive has peaked at one time of almost 31,000 simultaneously, which is higher than the numbers of Tekken 7 and Street Fighter 5 combined.
The flagship fighters of Bandai Namco and Capcom drew peaks of 18,766 and 13,807 players respectively in their month of release.
The only thing still on top of it is the best-selling ArcSys-developed title ever with Dragon Ball FighterZ and its whopping 44,234 peak in 2018.
While this doesn’t really confirm whether Strive’s total launch count is higher than Mortal Kombat 11, it’s a decent indication of where a game is at the very beginning of its lifecycle. The more people who bought a copy right away, the more likely they are to play it at the same time (especially the first few days).
ArcSys also found itself with a dormant hit last year as well when Guilty Gear XX Accent Core Plus R was updated to include restore netcode and new features in October 2020.
Accent Core went from a peak player base of 32 the previous month to 2,330 when the big patch fell, which has remained stable around an average of 600 peaks each month since.
Strive’s predecessor, Guilty Gear Xrd, anecdotally sold between 90,000 and 100,000 total copies with the release of Sign, although we have never had any real confirmation of those numbers.
Even though they were double that, however, the new Guilty Gear appears to be the franchise’s biggest release yet, likely due to a variety of factors.
It’s also interesting to see that, for now at least, well over 10 percent of Strive’s total sales have been made on PC, although it would be nice to know what the actual demographics are.
Below you can see the best fighting game player numbers for the launch month, and pay attention to how steadily they have grown across the series and how many of them belong to ArcSys and NetherRealm Studios. It’s also important to note that these are just Steam Charts numbers and may differ slightly when looking at other Steam tracking sites.
â¢ Dragon Ball FighterZ – 44 234
â¢ Guilty Gear Strive – 30,939
â¢ Mortal Kombat 11 – 27 301
â¢ Tekken 7 – 18 766
â¢ Soul Calibur 6 – 14 486
â¢ Street Fighter 5 – 13 807
â¢ Mortal Kombat X – 13,649
â¢ Injustice: Gods Among Us Ultimate Edition – 10,262
â¢ Mortal Kombat Komplete Edition – 5,178
â¢ Marvel vs. Capcom: Infinite – 3,592
â¢ BlazBlue: Cross Beacon Battle – 2,746
â¢ Granblue Fantasy: Versus – 2,277
â¢ Dead or alive 6 – 2,095
â¢ Guilty Gear Xrd Sign – 1 954
â¢ Dead or Alive 5 Last round – 1,870
â¢ Injustice 2 – 1,851
â¢ Ultimate Marvel vs. Capcom 3 – 1,708
â¢ Street Fighter X Tekken – 1,287
â¢ BlazBlue: Chronophantasma Extend – 1,086
â¢ The King of Fighters 14 – 1,060
â¢ The King of Fighters 13 – 1 053
â¢ BlazBlue Centralfiction – 1,031
Note: Street Fighter 4 is not included as it was originally released on Games for Windows Live, the number of which we do not have access to, and Ultra did not crack 1,000 concurrent players during its month of launch. on Steam.