Last week, Cyberpunk 2077 caught fire again for circumstances related to the game’s launch, thanks to an anonymous whistleblower. However, in the midst of this, a QA studio, known as Quantic Lab (not to be confused with Quantic Dream), was mentioned and had essentially lied about the seniority and size of the studio’s team. A video posted by Upper Echelon Gamers soon followed, talk about these chargesas well as a follow-up (linked above is the first, below is the second).
The story continued on Tuesday afternoon, when, in a Forbes article, Stefan Seicarescu, CEO of Quantic Lab, commented on these claims made by the anonymous whistleblower, and that in no way absolves them of any culpability in the matter. To briefly paraphrase from there, Seicarescu said the above video contained “incorrect statements” regarding their story and was wrong about quality assurance (QA for short). Another source (being LegacyKillaHD on Twitter) posted a topic this essentially corroborated CD Projekt Red’s sources “refuting the claim”, while also mentioning that even CD Projekt Red was aware of the mountain of bugs the title launched with.
Now that we’ve caught up a bit on yesterday’s update. Upper Echelon Gamers responded, exposing Quantic Lab’s far more nefarious internal working processes, and just how wrong they really are behind the scenes, which you can now see below.
Discover Quantic Lab trends
Quantic Lab’s lies about the seniority of the team are getting worse, as they were also lying about the languages people spoke, and the teams were on a third of the size they would claim. Such a case would be the game Shipwreck Partywhere Quantic Lab not only lied about its employees on the project, but outsourced development even more (yes, the outsourced source decided to outsource Even further), in India. Some employees were also fired for demanding pay rises, and the average employee salary was around €350-650 per month. Problems like this also extended, of course, Cyberpunk 2077, and how this game was launched. But let’s continue to focus on Quantic Lab, because it goes beyond Shipwreck Party and Cyberpunk 2077.
Quantic Lab, obviously, would like to keep this information secret, as it not only allows them to pay the workers very little, but it also keeps them out of trouble as long as it is not known to the public. A source within Quantic Lab (who wishes to remain anonymous) will also mention how the company lied about the height of its employees Again in the case of cyberpunk during the negotiations, and even lacked adequate equipment. Does anyone remember the really bad PS4 port of Primitive? Otherwise you would be forgiven. But on the subject of Cyberpunk 2077 the company only had PS4 Pro models to work with (not a single Model 1 PS4 or PS4 Slim), and in a nearby building working shifts with real CD Projekt Red employees.
The revolving door of Quantic Lab employees
It gets even worse when you take into account that the company is essentially a loose revolving door of about five to ten employees who come and go at the whim of Quantic Lab management, and new talent is recruited at each project (and yes, this includes project leaders). For a company that touts quality assurance as a job description, it doesn’t look very good optically. Worse still is that when they are actually doing their job, their priorities are all wrong.
For example, in another anonymous statement, the Quantic Lab team prioritized minor bugs and visual issues (like a texture not loading completely, for example), over major issues like a which could force the whole game to stop or kick you out. content you should have access to. If the latter were to be reported, it would be very frowned upon by management, which is… a bit strange, given that bugs that would make the game unplayable or unfinishable would and should take priority, as these prevent you from actively playing the game.
More incidents at Quantic Lab, aside from absolutely miserable monthly employee pay rates, include an MMO project the team was assigned to, and it not only had a relatively insane amount of crisis, but also had 30 members of the team working sixteen hour shifts in a room that wouldn’t suit everyone, just to make ends meet. This process becomes all the more laughable as the projects were, once again, given to new employees fresh out of training (assuming they had any at all). Senior employees also didn’t last very long overall.
Appropriate cooking processes? Not for them
Quantic Lab management has a habit of pressuring these senior employees to leave without explicitly firing them. In fact, a large number of employees who left Quantic Lab for other activities had been inappropriately fired, facilitated by the fact that many were new faces and therefore inexperienced with job protections. One such case comes from another internal source, who was forced to find a cheaper, newer employee. Another such case reportedly comes in the form of a fired employee being forced to sign documents that circumvent Romania’s ‘dismissal for cause’ laws.
As stated above, Quantic Lab is very keen to play dirty when it comes to cutting employees without doing so legitimately. Some cases even end up being returned before the belongings are picked up, which you shouldn’t be denied.
Ultimately, the workplace culture at Quantic Lab is one that has many, many issues plaguing it. Since most of this information was discovered by Top Tier Players, a special thanks is addressed to him, because this report would not exist without him. All of these efforts have been made in an effort to expose Quantic Lab’s practices and regulations that place employees in an isolated room, unable to do anything against the practices around them, and being ejected when they have lost their usefulness. The worst part of it all, though? This is not even the only case; these incidents within Quantic Lab ultimately shine a light on widespread industry workplace issues that go beyond buggy games and botched launches.