Age of Empires 4 patch lets you choose multiplayer map sizes

People play RTS games for different reasons and in different ways – one person may like to jump straight into combat, while another may prefer to develop their base, meticulously laying out castle walls and farms before leaving. in war. The latest patch for Age of Empires IV caters to both playstyles by opening up map size options for multiplayer matches.

Patch 14681 allows you to choose the size of your maps for multiplayer games. You can now select options to increase or decrease a default size – so for example a 4v4 can be played on a large map and a 3v3 can be played on a medium sized map.

The patch also changes the default map size for a few quick match setups, allowing for tighter (shorter) games. 2v2 matches will take place on small maps, 3v3 matches on medium maps, and 4v4 matches will take place on large maps. However, you will still be able to use gigantic (or any other size) maps in custom games – these adjustments only apply to quick match games.

The patch also makes adjustments to specific maps and how spawns on the Warring Islands map work in case of unevenly spread teams. More trees appear on the Altai, the French Pass mountain ranges are shorter, and the bridges of trading posts and sacred sites on the Danube have been moved.

You can read the full patch notes to see everything that’s changed in today’s update. The devs say to keep an eye on the weather for Season 1’s second seasonal event, and features for Season 2 are currently in the works.

About Dorie Castro

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